Showing posts with label Character Backstory. Show all posts
Showing posts with label Character Backstory. Show all posts

Sunday, February 8, 2026

Natasha

 


Natasha was a regular Padonian Rottweiler guard dog who took her job very seriously: guarding her master from any and all harm. She was very good at her job and no one ever hurt Master Boltimore! But one dark night, she and her master and several of their people were on a ship and a strange, green-hued storm caught the party with lots of weird sounds – Natasha couldn’t see more than a foot in front of her, and she was so dizzy. With an ear-splitting C R A C K, the boat broke apart and Natasha lost sight of her master as she lost consciousness in a blaze of pain and splashed into the churning sea.

When she awoke, she felt different. Her life from before seemed like a hazy dream, and now she knew so many words – not just “sit,” “stay,” “good girl,” “shake,” “treat,” “sic ‘em,” etc. This place smelled funny, like aging/rotting mushrooms, fish, and really bad fish. Then she realized she was in a dark, slightly damp cave and had many chains wrapped around her along with a muzzle. Several fish-smelling creatures held each of the chains and seemed scared, but Natasha vaguely remembered these fish-things had brought her out of the stormy sea and to safety. Maybe they were good people who had helped her and Master, and they would take her to him! She decided to be docile and show them what a good girl she was. Seeing she was awake, the fish-things started burbling to each other in a very excitable way and pulling her in one direction.


However, they did not take her to Master Boltimore, but a loud place full of hot metal hissing & clanging where she was led into a large wheel and her chains were locked into it. She had to walk every time the bell chimed or she would get smacked with a metal rod. These were not good fish-people, she realized: they were BAD fish-people! But now it was too late for her to escape – the chains were too strong and she was getting weaker every day since the BAD fish-people only gave her smelly mushrooms to eat.

But then, a group of not-fish people came along and undid her muzzle! They were very nice, and said they would set her free to find her people, especially her master, but they also needed to get to the bottom of the cave. Natasha happily agreed to help them get there since they knew the way out and she did not remember how to escape from the stinky cave full of BAD fish-people. 


Saturday, February 7, 2026

Nemean


   Nemean is a starlight druid. He is a miniature,  anthropomorphic Jaguar. He is accompanied by his companion Cassiopia (Cass for short). Cass is a medium sized goose except she is made up of tangible starlight and looks like constellations in the night sky. She glows with a soft light amd has mystical lines connecting the constellation on her back.

   Nemean is often seen speaking to his goose Cass, attempting to get knowledge on his holy quest. He doesn't know exactly what his quest is... but he knows that the stars chose him as their champion and voice. Nemean believes Cass is his holy guide amd believes that she talks to him. He may or may not be slightly delusional in these interactions since no one ever hears Cass say anything other than HONK. 

   Nemean wasn't always a Jaguar... or at least maybe he wasn't? Nemean doesn't remember a lot of his past before waking up on some driftwood with Cass looking down at him. He knows that he used to be a warrior because he instinctively remembers how to use weapons and is proficient in mounted combat. Because of his small stature, standing at only just over 3 feet tall, Nemean's combat prowess is seen in his use of a Lance whilst riding on Cassiopia's back. He has acquired an exotic combat sadle for Cass which she wears constantly in case of an emergency such as surprise attacks or midnight flights among the stars.

   Nemean currently finds himself upon the Windscreamer as an assistant navigator. He has a small clockwork orb that functions as a 3D star map comprised of many spinning rings. He can be seen spinning the rings around and holding it up the night sky to figure out an exact bearing on his position, or just fiddling with it throughout the daytime. The star map hangs on a bone chain around Nemeans neck.

   Nemean is pretty pleasant to interact with, apart from him bringing up the stars and his quest a lot. Or birds. He really likes birds. Apparently they are the spitting image of perfection or something.

Sunday, January 25, 2026

Uruk

Uruk comes from a tribe of Ogres that focus on honorable combat. Ogres of this tribe that have lived honorably are highly revered and have intricate carvings based on them added to their family pattern. Uruk's father disgraced the family line by running from combat, Uruk is on a quest to restore honor to the family by fighting whatever powerful foe comes before him.

His early life was constant dueling against other Ogres his age or diligently training. 

His primary goals are to become more powerful through any honorable means, and restore his families honor.
-I will add more as I come up with more

OZZY

Presently, Ozzy gets "complimentary" transportation on ships heading back and forth from the Spice Islands, as well as some traveling inland either on foot or with some cheap bribery with goods transportation. Ozzy acquires various goods and smuggles them through, selling his wares and foodstuff for cheaper prices (and sometimes free) to civilians he deems in need. Or others, perhaps, when he's in a pinch. He travels light and maintains what little connections he has to do his best to avoid any real punishment, sometimes requiring a period of keeping his head down and handing over everything he has liberated for the sake of staying out of enforcements clutches. He's been working through the circuit, staying somewhat underground and unknown for a few years now, gathering connections and trusted routes until he's grown somewhat confident with his route's security and made something of a name for himself among the sick and needy in the local area.Ozzy is the only name he's known by on the east coast.

Ozzy spent his younger years traveling and living with a small group of bat-folk, staying centralized in the caves and underground river. He met enough poorly folk when he would travel above ground and it inspired him to resist in the only way he knew how — to give. It's started in Parada, and then he made his way west until he ended up in the ship ports by the Spice Islands. The traveling time was spent learning skills and honing in some desert mystic magic he learned back at his home. He carries various notebooks with his information that he's gathered in his travels with information about the people he's supplying, locations, routes, maps, dates, and doodles. 

• primary goal: find any way to provide to those in need, by any means necessary.
• don't get caught!
• gather resources efficiently. 
• asses those who need help and triage those in the most need.
• talk to people. Poorly, connected, make notes.


Zarek & Alba: Twinborn of the Syl’Akir Clan

23 years ago, a very expectant mother took what shelter she could from the deadly Sirocco sandstorm. The Syl’Akir Clan’s long-kept oral history detailed the rare meeting of winds that caused the deadly event. It was most unfortunate that her labor had started on the day that only came every thousand or so years. Delivery is difficult enough under the best of conditions; despite this, she soon listened to Alba’s cries and was startled when hard labor continued. When the raging wind carried two babies’ cries to the ear of the village elder, she arose and hobbled quickly down the cave to the expectant mother. Her eyes landed on the joyful face of the new mother, a baby in each arm. Tufts of white hair peeked out from one of the bundles, and fiery red from the top of the other. Eyes wide, the elder’s knees gave way. “No,” she muttered. Fear and dread tore at her expression, and her heart stuttered. “Twinborn Sirocco.”

Despite the day’s devastation and the mysterious death of the village elder, the clan pressed on. Alba and Zarek grew in height and disposition. Zarek attacked the challenges of life with a quick wit and a sharp tongue. Alba preferred to actually think things out before methodically implementing the perfect, yet artful, solution. Both, though, understood the honor and heart you find when you help others. Alba did so in quiet, anonymous ways. Zarek, in turn, would turn his sharp tongue on those who oppressed others.

Upon their 18th birthdays, Alba and Zarek left the Syl’Akir clan behind. Hundreds of years before, the clan had chosen to abandon nomadic life and settle in a valley near an aquifer. At the time of the dramatic shift, the elders had devised a new custom. At eighteen, each member of the clan was required to leave. They were to seek apprenticeships and learning among other clans or settlements. The desert was vast, so doing so ensured the young individuals would learn fully of their ancestors’ ways.

Parting from family is always difficult. Parting from your twin is more so. Zarek and Alba embraced, and then turned to start their own journeys. They were to meet in the Syl’Akir valley in three years, on their 21st birthdays.

Alba’s artistic and precise nature inspired quick learning in the field of glass blowing. Her process was efficient and deliberate, but her creations were as stunning and unique as her voice. Her intellect devoured tomes on spells, and it wasn’t long before she found much success as a glass singer.

Alba Syl'Akir
Zarek’s desert ranger instructor was pleasantly surprised when he managed to get Zarek to use a set of sharp blades better than his sharp tongue. That was quite a feat, considering the severity of a verbal assault he knew Zarek could manage. Zarek's sense of geography was instinctive, and his natural wit proved invaluable in keeping out of danger.

Zarek Syl'Akir
Soon, it was time to return. Alba and Zarek warmly embraced each other on the road a day’s journey from their clan’s valley. They spoke of their adventures that night around the fire and discussed their family and shared friends. Eager to see them, they started the last of their trek early the next morning.

Grinning in excitement, they crested the last hill. Slowly, Zarek’s smile faded. He held up a hand, signaling Alba to stop. “Something isn’t right. Stay behind me.” Alba continued on despite Zarek’s concerns and protests. But soon she saw it too. Or rather, she didn’t see… them.

There were the houses and the markets. There were the animals, even a horse still tethered to a cart. It whinnied as it tried to pull the half-buried cart from the sand dune. But there were no people.

The twins took off, yelling for anyone. But even with Zarek’s skill in tracking, there wasn’t a trace found. No bodies, no blood. No sign of battle. No footprints leading into the desert. Nothing. Alba sank down in the sand, mind searching for a plausible answer. Zarek laid a hand on her shoulder, out of breath and heart racing. Then Alba looked suddenly to her left.

“What is it?” Zarek questioned. Alba rose and ran quickly through the bazaar, pushing a table out of the way. “What? What is it, Alba?” He rose to run after her.

Alba leaned over and picked up a shard of crystalline stone.

“It’s magical,” Alba said, examining the strange runes on the surface. “I could suddenly feel it, even from back there. But… it feels… different. And I don’t know this symbol.” She looked up at Zarek. “What happened here?”

That question echoed within the Twinborn for eighteen long months. Then, finally, a lead on the ancient crystalline shard. A scholar—the twelfth one they’d visited—sat back and removed the magnifying lenses from his face. “I’ve only seen this symbol once, long ago. It was on a scroll that spoke of an ancient clan." He set down the artifact, a crease forming on his brow. "It claimed they had an unnatural control of desert climates, being able to call in storms and move the dunes like waves. No one knows what happened to them; they just vanished.”

“So what does the symbol mean?” Alba asked.

“I don’t know,” said the scholar. “It’s all ancient rumor. All I know for sure is they called themselves the Sirocco Clan.”

Six months later, Zarek and Alba found themselves onboard the Windscreamer. The scientific expedition of the ship was to visit the region where the scholar claimed he found the scroll. They intended to get answers. They had no need for more questions. Alba grasped Zarek's arm as they stood on deck. They watched the land they knew vanishing behind them. Thinking of the family they loved, Alba whispered a prayer into the wind.

Friday, January 16, 2026

Garrison

Garr-Ison, Son of Roff-Keirn, was born into the proud Bull tribe in the Lupin Ranges. In his pup years he ran and played with the others his age and got into all kinds of mischief. It was these early misadventures where his parents first got a taste of his predilection for story telling. Got caught with his hand in the biscuit jar? There was a poor beggar boy who had traveled from far across the mountains and he was hungry! Accidentally knock a pie off a window sill with your new sword stick? There were mighty kobolds chasing the other pups and he bravely defeated them and dashed their chief against the window and it was HIM that knocked over the pie before they all ran away. Needless to say his parents had to find an outlet for this… creativity. So when he was eight years old his parents apprenticed him to a traveling minstrel. For the next couple of decades he traveled with the minstrel , Lab-Warra, between all the different tribes, learning the History and myths of all lupin. He also trained in all the basic instruments of the minstrel, but showed a particular flair for the Hurdy-Gurdy. Soon Lab-Warra let him present the tales at den holds and traveling fires. Eventually He was invited to attend a White Howl( Gathering of all tribe elders and some single adults for lawmaking and merrymaking). At the White hold he met a beautiful female named Jakka-Turff. She had the most soulful eyes and the cutest jowls. He performed the best songs when she was in the crowd, and that was almost every time he performed. Eventually he extended his interest to her and she accepted and they decided at the end of the White Howl to go with the Elders from the Bull Tribe and present themselves to be married. As the White Howl Closed there was a grand celebration. Everyone was there and all the minstrels were performing. It lasted hours. Wine flowed freely and song and dance were riotous. As everyone was enjoying the festivities a sudden mournful howl went up and out of the shadows hundreds of undead swarmed the crowd. His first thought went to his new love and he scanned the group for her. Finding her off to the side by a table filled with food and drink, he dove off the stage and ran to her side. He took her by the paw and they both ran for the woods. All around them there was chaos. The strong Lupin fought tooth and nail against the undead while the less combat able, like Garr-Ison, ran for cover. Magic exploded near them and threw them to the ground. Dazed, Garr-Ison looked for Jakka-Turff and to his horror, a half rotten corpse of a Lupin stood over her. They locked eyes and the fear in her eyes sent ice into Garr-Isons soul. Just as she started to call his name, the undead fiend pounced and her and her call turned to a scream. Garrison, screaming defiance, charged the monster and attacked blindly, but Garr-Ison was no fighter, and the monster soon had him on the ground bleeding and losing consciousness. All went dark and he was aware of nothing other than his slowing heart beat. As the beats came farther and farther apart he became aware of a growing presence. A form stepped out of the shadows. It was tall and slender with the head of a Jackle and covered in jet black hair. He introduced himself as Anubis and presented Garr-Ison with a choice. He could pass from this life now, or he could be returned to life, albeit somewhat changed and he would be Anubis’ hound for the rest of his days, returning those who were supposed to be dead to the afterlife. Garr-Ison chose life, wanting to return to his Jakka-Tuff, and so Anubis restarted his heart and sent his soul back to his body. When he came awake, the undead who had killed him was still standing over Jakka-Turff. A great anger filled him and hunger filled his frame. He leapt at the monster and wrestled it to the ground. He wrapped his paws around its throught and screamed. As he did so fell wisps of energy streaked from the undead into his mouth and he felt rejuvenated, elated even. The monster crumble to dust under his bulk and he looked over at his love, but she was still. Agony of sorrow ripped through his heart and he moved to clutch her to him, but as he did so a large staff struck his hands. He roared and turned to face this new danger, but as he turned he found the elder from his tribe there. The elder quickly stepped between them holding his staff battle ready. “Do not touch her, you filth!”, She cried and attacked him again. “You will not befoul any more of my tribe!” “But I am of your Tribe!” he protested and tried to dodge her attacks “You are no Lupin of my tribe, I saw you absorb the power of that monster. Fiend! You are no LUPIN!” “I am not undead! I am alive! Listen. Hear my heartbeat, sniff me, there is no rot. I am Garr-Ison!” The elder lowered her staff a touch and halted her attacks. She sniffed the air carefully then cocked her head to the side listening. “You speak true, but I know what I saw. No Lupin feeds that way.” She stopped and pondered a moment. “You have been corrupted. You cannot stay. Grab your things and leave, Tonight. I exile you from the Lupin Ranges. No fire will warm you here and no one will take you in. You are Lupin no more. Leave! Before I rethink my decision.” And So He gathered his things from his tent and ran into the night. He worked his way to the coast and found a ship leaving the isle. He left behind being Lupin and so Changed how he pronounced his name to simply, Garrison. He found anyone who came too near him gave him uncertain looks and the longer he went without undead to send to Anubis the weaker he felt. So He works his way around the world, learning tales and histories and sending every undead he can find back to Anubis. GOALS: Short Term: gain control of necrovore abilities. Mid Term: become accomplished enough bard to perform for royalty. Long Term: Gather lost stories and find out why there are so many undead.

Thursday, January 15, 2026

Min (pronounced mean)


I woke up in a lab behind iron bars. Occasionally Clockwork Dunces would get me food, and I would get taken out of my prison every day and get tests ran on me for about an hour, then I would be put back in prison. Eventually, I started attracting timonium ore somehow, and started fidgeting and creating things in my spare time, eventually, I learned how to create explosives and used them to escape by stockpiling them and when the pile was big enough, I blew a hole in the prison and escaped. Since then I have owed my freedom to explosives and have dedicated my life to learning about them and even named myself after them (better than experiment #8723). Since he was young, he tried to get by, which is hard when your starting from scratch (It doesn't help that he spend most of his earned money on distraction bombs). Then when he was older, he found some cool people and joined there team, since they looked sketchy enough to let him mess with bombs but not sketchy enough they might run tests on him.

Verdigris (or Verdi)


His totem dragon is a copper dragon because they are also pranksters. He uses the name Verdigris, after the effect that turns copper green, because he likes to remind the "shiny" folk that they could use some polishing. He also goes by Verdi. He uses his permanent image ability to create a short sound loop just to annoy people. He also sometimes uses it and detect thoughts to make an illusion of their biggest fear. He claims to have met a copper dragon once and vowed to become more similar to them every day. Verdigris came to Umberto because it's chaotic enough that no one will notice him or suspect he is there. He saw a insane horned man talking about this great expedition and decided that would be a fun place to be. He also noticed that they were going on the biggest boat in the harbor which means there were probably some real shiny people on there.

Tuesday, January 13, 2026

Noxen Umberto


There was a child of darkness that haunted the streets of the Corbanile black market, he was a so-so pickpocket and word-twister, but he was known by his  laugh that would uncannily echo across the dark streets when he caused trouble for all who would let him. he was caught stealing a pair of dueling Hand canons from a wealthy Vinci gentleman in white dragon scale and had to flee the city to escape his wrath. he stowed away on a ship that led to Umberto and used the pistols to buy a position as a pirate. 

    After years of being a menace and team player he earned enough to buy himself a new name and life. He called himself Noxen, one of winter equinox, and he thoroughly enjoys being a model Umburton. Clever, wacky , and overall being mysterious and odd. he loves meeting people odd like him and also anyone else who embraces freedom. he never has been caught in a lie but loves technical truths and double meanings so much it is most likely that he just never lies outright.

    Mysterious past aside, Noxen is an enigma to behold, small and physically weak, he has beaten many foes with his agility, knowledge, tricks, and uncanny ability to find shadows were there were none. He rightfully owns a pair of magic shoes, a bag of tricks, and a healing belt that have saved his life in many occasions. his favorite thing to do when meeting stiff boards is stealing something of theirs and putting it back in a questionable spot before mentioning their brave fashion statement to their bewilderment and confusion.

He most recently is stowing away on a ship because he heard it was taking some interesting people somewhere. Plus his old pirating buddies attempted to trick him into going, it made him grin to make them think they tricked him into going it when he was planning to anyway. (They needed a win every now and then or they wouldn't play with him anymore.) Besides its always fun to stow away in ships he is not supposed to be on. He has been causing minor mischiefs as he prowls the underbelly of the vessel, waiting for someone to catch him so he can make his big reveal and pay for passage. 

has spent the last few years as a freelance: impartial third party, adventurer, magic detection device, and/or "Sea constable" , because its always good to be a guy seen as keeping people safe(er). 

Noxen has a few goals in life, 

  • Primarily desires the return of the fey to the Vinci highlands as it would be good for more people to know the fair folk and would make them a little more thoughtful and or fun to bother.
  •  he loves messing with powerful upstarts who dare think that what they are is better than anyone else.
  • fiercely loyal to Umberto, as it is the most interesting place on Aio.
  •  he dreams of becoming a legendary mythlike person, so he could mess with more people and have many be confused what he is or actually does. (think Loki from the old Norse myths)
  • Wouldn't mind becoming a captain of a ship, but owning an Armata at his beck and call would be even more fun. he has no illusions as to the dubiousness of this task as he is a poor sailor.
  • wants to figure out what's got the research team so exited to venture into the spice islands.

Zafirah Hashim

Zafirah Hashim is a Wild Child, and always has been, and probably always will be. Born under a New Moon with a strange bright red comet in the sky, she was constantly getting into trouble as a child, driving her mother and father almost insane trying to keep up with her antics. Everyone was surprised when she came up with the idea that she wanted to become devoted to the Pillar of Fire as a Priestess. Her mother, ever the practical one, pointed out to her that that particular path required dedication and constancy. Her father threw his hands up in the air and wished the Pillar of Fire luck, as he had no doubt she would do exactly what she wanted. She always did. Zafirah did not fit in well with priestesses to the Pillar of Fire. She felt the need to move, to dance, whenever she was in the presence of fire. As the path to learning to become a Priestess required one to be still first, so that one would listen and could hear the lessons and the platitudes and spells, she was never actually trained as a Priestess. The High Priestesses finally despaired of ever taming her, and shooed her out of the temples, with promises she would never be a priestess until she calmed down and fit in with the others. Zafirah informed them that she didn’t need to fit in. She needed to worship the Pillar of Flame the way it should be worshiped. Through her dances. And interestingly, somehow, she thought the Fires responded when she danced around and with them.

She lost herself in the dances of her people. It had been one of the only things Zafirah had ever taken seriously enough to impress her parents, so they kept her with the dance teachers, never realizing how talented she truly was. Zafirah now danced for the Pillar. Every dance, she dedicated to it. And she felt stronger in every way, and more focused, during and after every time she danced.

Another way they kept her busy was her fascination with alchemy. She was fascinated with herbs and chemicals, their properties, both alone and as they worked together. She had started, in all honesty, with perfumes, as she was unsatisfied with the cloying heavy sweetness that was typically found in abundance around her household. She preferred more natural scents. The smell on leaves after a rain, which she had smelled one time, long, long ago, while on a trip with her father in a foreign land. She didn’t know which one. She was too young. But she remembered the scent, and that had been the first she’d set about creating. Desert flowers were next. Only one at a time, though, as too many together were too much. Next, she’d set about cooking things in the kitchen, and the cooks had thrown many worried glances at each other as she’d begun learning their profession. After minor burns and cuts, most of them easy to hide from her status-obsessed parents as they healed, she had proven herself a rather adept chef, earning the approval of the head cook in their kitchens, and even earning a reputation whispered about in other tribes round about. From there, she took on potions. She’s just begun learning health potions, magic potions, potions for all things she can find. She’s been reading every scroll and book, and snagging every teacher and mentor she can find, all to better her craft.

She loves to learn. That’s why it was only with little surprise that she was found to be a Desert Mystic. The only surprise was how relatively late in life she had been recognized to be one. She’d been a young twenty-something; had already become an excellent cook, was progressing well with her dance and her alchemy, had been refused by the priestesses. And she’d gotten mad, finally, truly, mad, in a market place.

A stranger, a man, had thrown the young woman he was with to the ground, picked up a rock, and threw it at her head. The rock stopped inches away. It would have been very bad had it connected. It was a big rock, and it was aimed and so close to her delicate eyes. The rock spun in place for a moment as the crowd that had gathered around the yelling man gasped collectively. Then, with speed and precision, it flew at the man. It did not hit him only once; oh no, for Zafirah had seen scars and old bruises under new bruises. It hit, then retreated, hit, then retreated, til the man was on the ground in fetal position, his knees drawn up to his chest, his arms attempting and failing to ward off the invisible attacker. Another man, older, with salt and pepper hair, a slender build, tall, with wide shoulders, across from the circle around the downed abuser, clucked once, and the rock flew to his hand. He chuckled as he tossed it up and down, catching it.

As his gaze locked with Zafirah, he smiled a wide smile, a genuine one. “You beat me to the punch,” he said, his eyes twinkled. “Now come. You have a lot to learn, and the first is control over yourself, then, this,” he said, as he raised the rock. He tossed a small pouch of coins to the battered woman, just now, wide-eyed, getting to her feet, staring at her husband. “Go now, Mistress,” he advised her. “Find a judge, and leave him. You’ve just been given a second chance at life.” She nodded, and dashed off, clutching the coins with both hands as she blended into the confused and dissipating crowd. The man smiled back at Zafirah, who, amazingly, did not find his smiles to be too much. He seemed at peace and happy. “That’s because I am happy,” he quipped. Her shocked face made his grin wicked. “And yes, this is something you can learn to do, too. Being a Mystic is all about learning. I would bet you’ve been searching for us as hard as we’ve been searching for you, yes? You jump about, learning everything you can about everything?” “Yes,” Zafirah said. “Then come with me. And we will begin your training.”

Zafirah took leave of her parents’ home that night, her most valued possessions in her bags with her. She’d come a ways since then. Training had proven something she could throw herself into. She loved reading the scrolls and books available, and listening to Mystic elders as they taught. She still sought the fires, though, and worshiped at the licking flames with her dance. The Pillar of Flame had not given up on blessing her. She would not give up dancing for it. Her mentor was the man who had found her. Akkan Harneen was a difficult teacher to impress, but gave praise where and when it was due. He encouraged her every day to be better than the previous day. She still hadn’t learned how he’d learned how to hear her thoughts. He said one day, he might teach her that trick. But not yet.

It was because of Akkan she now found herself traveling to a distant land to a boat. The word was strange to her. Boat. And other words: port, ocean, rivers, seas… He said it was time she went out into the world, and that she would learn along the way. He sent some scrolls with her, and a few books she hadn’t read yet, and enough gold and silver to book passage on the first vessel she would come across. That was important, he’d said. The first vessel, no matter what. He said she’d need them soon enough. She was sent with special armour which mimicked her typical dancing skirts and tops, and weapons to keep her safe as she crossed the desert. Of course she had her scimitar her family had given her when she’d become an adult. She had traded with a merchant from the Vinci lands, and had gotten her hands on a crossbow and a quarterstaff, which she had trained with as a child. She wasn’t an expert, but she was good enough as needed. Besides, they were excellent for walking across the dunes and for hunting small game as she went along. And as Zafirah watched the stars whirl and dance overhead, she knew something big was going to happen soon.


Gaming Personality: Tactician, Method Actor, Storyteller

Character Goals: Claim a birthright, Learn some knowledge that has been lost or hidden, Having nice/expensive/rare things (she loves shopping!)

Why is this important to my character? A quest for self-improvement, Searching for spiritual enlightenment, Seemed like fun, The money in it is just too good, I just feel that I must, a compulsion probably routed in a childhood experience.

Obvious Obstacles: It's really far away, I am missing a key piece of information, There are no clues whatsoever (my mentor said "Go get on the first boat at the port, and go for it!") 




Sunday, January 11, 2026

Rushan Octanus


Rushan Octanus is the son of an adventuring Sahugin were-octopus couple in a small merfolk village. The villagers, who owed a debt to Rushan's parents, raised Rushan while his parents were off on their adventures. 

When his parents disappeared one day and no word of them was to be found, Ruschan resolved to set out and find them. He has been trained as a fighter in hopes of someday following in their footsteps, and their recent disappearance is what made him set out into the surface world, which he has previously only known from the tales his parents and the villagers have told him. 

He hopes to become a cleric of the many armed diety of storms he follows, to become an adventurer who helps and inspires people, and to find out what happened to his parents. He is nervous around land people, as his first few interactions with them went quite poorly (people don't take kindly to sahugins, especially ones that carry six huge swords) , and so has stowed away on the ship. He is on the ship because he remembers that they rode a ship of the same name in the past.


Ruschan Sahugin Form:

https://linksharing.samsungcloud.com/fBdYkyEemWmG


Ruschan Hybrid Form:

https://linksharing.samsungcloud.com/dJW8rynrZ2XF